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  1.                                ( R Y G A R )
  2.  
  3.                                    TABLES
  4.                                    ~~~~~~
  5.  
  6.             MAXIMUM LEVEL LIMITS BY RACE, CLASS AND PRIME REQUISITE
  7.            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  8.  
  9.  Class        Ability      Dwarf    Elf    Gnome   Half-Elf  Halfling   Human
  10.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  11.  Cleric       Any          no       no     no      5         no         6*
  12.  Fighter      STR 16-      7        5      5       6         4          8*
  13.               STR 17       8*       6      5       7         5          8*
  14.               STR 18+      8*       7      6       8*        no         8*
  15.  Paladin      Any          no       no     no      no        no         8*
  16.  Ranger       STR 16-      no       no     no      6         no         7*
  17.               STR 17       no       no     no      7*        no         7*
  18.               STR 18+      no       no     no      7*        no         7*
  19.  Magic-user   INT 16-      no       6*     no      6*        no         6*
  20.               INT 17       no       6*     no      6*        no         6*
  21.               INT 18       no       6*     no      6*        no         6*
  22.  Thief        Any          8*       8*     8*      8*        8*         8*
  23.  
  24.  NO: Characters of this race cannot be of this class.
  25.   *: Highest Level Available in Gateway to the Savage Frontier.
  26.  
  27.  
  28.                        RANGE OF ABILITY SCORES BY RACE
  29.                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  30.  
  31.    Ability         Dwarf    Elf    Gnome    Half-Elf   Halfling   Human
  32.    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  33.    Strength        M/F      M/F    M/F      M/F        M/F        M/F
  34.      Min.          8/8      3/3    6/6      3/3        6/6        3/3
  35.      Max.          18/17    18/16  18/15    18/17      17/14      18/18
  36.    Intelligence
  37.      Min.          3/3      8/8    7/7      4/4        6/6        3/3
  38.      Max.          18/18    18/18  18/18    18/18      18/18      18/18
  39.    Wisdom
  40.      Min.          3/3      3/3    3/3      3/3        3/3        3/3
  41.      Max.          18/18    18/18  18/18    18/18      17/17      18/18
  42.    Dexterity
  43.      Min.          3/3      7/7    3/3      6/6        8/8        3/3
  44.      Max.          17/17    19/19  18/18    18/18      18/18      18/18
  45.    Constitution
  46.      Min.          12/12    6/6    8/8      6/6        10/10      3/3
  47.      Max.          19/19    18/18  18/18    18/18      19/19      18/18
  48.    Charisma
  49.      Min.          3/3      8/8    3/3      3/3        3/3        3/3
  50.      Max.          16/16    18/18  18/18    18/18      18/18      18/18
  51.  
  52.  M/F=Male/Female
  53.  
  54.  
  55.                         ABILITY SCORE MODIFIERS BY RACE
  56.                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  57.  
  58.                  Race         Modifiers
  59.                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  60.                  Dwarf        Constitution +1, Charisma -1
  61.                  Elf          Dexterity +1, Constitution -1
  62.                  Gnome        none
  63.                  Half-elf     none
  64.                  Halfling     Dexterity +1, Strength -1
  65.                  Humans       none
  66.  
  67.  
  68.                                DEXTERITY TABLE
  69.                               ~~~~~~~~~~~~~~~~~
  70.  
  71.       Ability                  Reaction/Missle              AC
  72.        Score                       Bonus                   Bonus
  73.     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  74.         3                           -3                      +4
  75.         4                           -2                      +3
  76.         5                           -1                      +2
  77.         6                            0                      +1
  78.         7                            0                       0
  79.         8                            0                       0
  80.         9                            0                       0
  81.         10                           0                       0
  82.         11                           0                       0
  83.         12                           0                       0
  84.         13                           0                       0
  85.         14                           0                       0
  86.         15                           0                      -1
  87.         16                          +1                      -2
  88.         17                          +2                      -3
  89.         18                          +3                      -4
  90.  
  91.  
  92.  
  93.                             CONSTITUTION TABLE
  94.                            ~~~~~~~~~~~~~~~~~~~~
  95.  
  96.       Ability                    Hit Point              Resurrection
  97.        Score                     Adjustment               Survival
  98.     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  99.         3                           -2                      40%
  100.         4                           -1                      45%
  101.         5                           -1                      50%
  102.         6                           -1                      55%
  103.         7                            0                      60%
  104.         8                            0                      65%
  105.         9                            0                      70%
  106.         10                           0                      75%
  107.         11                           0                      80%
  108.         12                           0                      85%
  109.         13                           0                      90%
  110.         14                           0                      92%
  111.         15                          +1                      94%
  112.         16                          +2                      96%
  113.         17                          +2(+3)*                 98%
  114.         18                          +2(+4)*                100%
  115.  
  116.  * These bonuses available to fighter classes only (Fighter, Paladin, Ranger)
  117.  
  118.  
  119.                                STRENGTH TABLE
  120.                                ~~~~~~~~~~~~~~
  121.  
  122.     Ability            THAC0            Damage           Weight Allowance
  123.     Score              Bonus          Adjustment         (In Gold Pieces)
  124. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  125.     3                  -3                -1                  -350
  126.     4-5                -2                -1                  -250
  127.     6-7                -1               none                 -150
  128.     8-9               normal            none                 normal
  129.     10-11             normal            none                 normal
  130.     12-13             normal            none                 +100
  131.     14-15             normal            none                 +200
  132.     16                normal             +1                  +350
  133.     17                 +1                +1                  +500
  134.     18                 +1                +2                  +750
  135.     18/01-50*          +1                +3                  +1,000
  136.     18/51-75*          +2                +3                  +1,250
  137.     18/76-90*          +2                +4                  +1,500
  138.     18/91-99*          +2                +5                  +2,000
  139.     18/00*             +3                +6                  +3,000
  140.  
  141.  * These bonuses available to fighter classes only (Fighter, Paladin, Ranger)
  142.  
  143.  
  144.            MULTIPLE ATTACKS
  145.            FOR FIGHTER-TYPE
  146.            CHARACTERS                     MONEY CONVERSIONS
  147.            ~~~~~~~~~~~~~~~~               ~~~~~~~~~~~~~~~~~
  148.  
  149.            Class          Attacks        Coin         Gold
  150.            Level         Per Round       Type         Equivalent
  151.            ~~~~~~~~~~~~~~~~~~~~~~~       ~~~~~~~~~~~~~~~~~~~~~~~
  152.            Fighter 1-6     1/1           Copper       200cp = 1gp
  153.            Paladin 1-6     1/1           Silver       20sp  = 1gp
  154.            Ranger  1-7     1/1           Electrum     2ep   = 1gp
  155.            Fighter 7+      3/2           Gold         1gp   = 1gp
  156.            Paladin 7+      3/2           Platinum     1/5pp = 1gp
  157.  
  158.  
  159.  
  160.               ARMOR AND WEAPONS PERMITTED BY CHARACTER CLASS
  161.               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  162.  
  163.        Class        Max Armor     Shield      Weapons
  164.        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  165.        Cleric       any           any         club, flail, hammer
  166.                                               mace, staff, staff sling
  167.        Fighter      any           any         any
  168.        Paladin      any           any         any
  169.        Ranger       any           any         any
  170.        Magic-user   none          none        dagger, dart, staff
  171.        Thief        leather       none        club, dagger, dart
  172.                                               sing, one-handed
  173.                                               swords, short bow
  174.  
  175.  
  176.                                  ARMOR TABLE
  177.                                  ~~~~~~~~~~~
  178.                                                                Maximum
  179.    Armor Type          Weight in GP            AC              Movement
  180.    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  181.    None                0                       10                 -
  182.    Shield#             50                      9                  -
  183.    Leather             150                     8             12 Squares
  184.    Padded              100                     8              9 Squares
  185.    Studded             200                     7              9 Squares
  186.    Ring Mail           250                     7              9 Squares
  187.    Scale Mail          400                     6              6 Squares
  188.    Chain Mail          300                     5              9 Squares
  189.    Banded              350                     4              9 Squares
  190.    Splint Mail         400                     4              6 Squares
  191.    Plate               450                     3              6 Squares
  192.  
  193.  * A character carrying many objects, including a large number of coins, can
  194.    be limited in movement to a maximum of 3 squares per turn.
  195.  # A shield subtracts 1 AC from any armor it's used with.
  196.  
  197.  
  198.                                 WEAPONS TABLE
  199.                                 ~~~~~~~~~~~~~
  200.                          Damage Vs.   Damage Vs. Larger     Number
  201.  Name                    Man Sized    Than Man Sized        Of Hands    Class
  202.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  203.  Axe, Hand                 1-6            1-4                 1           f
  204.  Bastard Sword             2-8            2-16                2           f
  205.  Battleaxe                 1-8            1-8                 1           f
  206.  Broad Sword               2-8            2-7                 1          f,th
  207.  Club                      1-6            1-3                 1        f,cl,th
  208.  Composite Long Bow*       1-6            1-6                 2           f
  209.  Composite Short Bow*      1-6            1-6                 2           f
  210.  Dagger                    1-4            1-3                 1        f,mu,th
  211.  Dart                      1-3            1-2                 1        f,mu,th
  212.  Flail                     2-7            2-8                 1          f,cl
  213.  Halberd                   1-10           2-12                2           f
  214.  Hammer                    2-5            1-4                 1          f,cl
  215.  Javelin                   1-6            1-6                 1           f
  216.  Light Crossbow#           1-4            1-4                 2           f
  217.  Long Bow*                 1-6            1-6                 2           f
  218.  Long Sword                1-8            1-12                1          f,th
  219.  Mace                      2-7            1-6                 1          f,cl
  220.  Morning Star              2-8            2-7                 1           f
  221.  Scimitar                  1-8            1-8                 1          f,th
  222.  Short Bow*                1-6            1-6                 2          f,th
  223.  Short Sword               1-6            1-8                 1          f,th
  224.  Sling                     2-5            2-7                 1          f,th
  225.  Staff                     1-6            1-6                 2        f,cl,mu
  226.  Staff Sling               2-5            2-7                 2          f,cl
  227.  Spear                     1-6            1-8                 1           f
  228.  Trident                   2-7            3-12                1           f
  229.  Two-Handed Sword          1-10           3-18                2           f
  230.  
  231.  * Must have ready arrows to fire.  Two attacks per round.
  232.  # Must have ready quarrels to fire.  One attack per round.
  233.  f=fighter, cl=cleric, th=thief, mu=magic-user
  234.  
  235.  
  236.  
  237.                             SPELL PARAMETERS LIST
  238.                             ~~~~~~~~~~~~~~~~~~~~~
  239.  
  240.     This is a listing of spells available to player characters as they gain
  241.     in level.  Following are abbreviations used in the list:
  242.  
  243.        Cmbt=Combat only spell                All=All characters in combat
  244.        Camp=Camp only spell                    r=combat rounds
  245.        Both=Camp or Combat spell               t=turns
  246.           T=Touch Range                     /lvl=per level of caster
  247.         dia=diameter                     targets=aim at each target
  248.         rad=radius
  249.  
  250.  
  251.                          FIRST LEVEL CLERICAL SPELLS
  252.                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  253.  
  254.          Spell Name             When      Rng      Area      Duration
  255.          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  256.           Bless                 Both       6       5 dia      6r
  257.           Curse                 Cmbt       6       5 dia      6r
  258.           Cure Light Wounds     Both       T       1          -
  259.           Cause Light Wounds    Cmbt       T       1          -
  260.           Detect Magic          Both       0       All        1t
  261.           Protection From Evil  Both       T       1          3r/lvl
  262.           Protection From Good  Both       T       1          3r/lvl
  263.           Resist Cold           Both       T       1          1t/lvl
  264.  
  265.  
  266.  
  267.                         SECOND LEVEL CLERICAL SPELLS
  268.                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  269.  
  270.          Spell Name             When      Rng      Area      Duration
  271.          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  272.           Find Traps            Camp       3        1          3t
  273.           Hold Person           Cmbt       6        1-3targets 4r+1/lvl
  274.           Resist Fire           Both       T        1          1t/lvl
  275.           Silence 15' Radius    Cmbt       12       3dia       2r/lvl
  276.           Slow Poison           Both       T        1          1 hour/lvl
  277.           Snake Charm           Cmbt       3        All        5-8r
  278.           Spiritual Hammer      Cmbt       3        1          1r/lvl
  279.  
  280.  
  281.  
  282.                          THIRD LEVEL CLERICAL SPELLS
  283.                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  284.  
  285.          Spell Name             When      Rng      Area      Duration
  286.          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  287.           Cure Blindness        Both      T        1            -
  288.           Cause Blindness       Cmbt      T        1            -
  289.           Cure Disease          Camp      T        1            -
  290.           Cause Disease         Cmbt      T        1            -
  291.           Dispel Magic          Both      6        3x3          -
  292.           Prayer                Both      0        All        1t/lvl
  293.           Remove Curse          Both      T        1            -
  294.           Bestow Curse          Cmbt      T        1          1t/lvl
  295.           
  296.  
  297.  
  298.                          FIRST LEVEL MAGIC-USER SPELLS
  299.                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  300.  
  301.          Spell Name             When      Rng      Area      Duration
  302.          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  303.           Burning Hands         Cmbt      T        3squares     -
  304.           Charm Person          Cmbt      12       1            -
  305.           Detect Magic          Both      0        All        2r/lvl
  306.           Enlarge               Both      .5/lvl   1          1t/lvl
  307.           Reduce                Both      .5/lvl   1            -
  308.           Friends               Camp      0        All        1r/lvl
  309.           Magic Missle          Cmbt      6+lvl    1            -
  310.           Protection From Evil  Both      T        1          2r/lvl
  311.           Protection From Good  Both      T        1          2r/lvl
  312.           Read Magic            Camp      0        1          2r/lvl
  313.           Shield                Both      0        1          5r/lvl
  314.           Shocking Grasp        Cmbt      T        1            -
  315.           Sleep                 Cmbt      3+lvl    1-16       5r/lvl
  316.  
  317.           
  318.  
  319.                         SECOND LEVEL MAGIC-USER SPELLS
  320.                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  321.           
  322.          Spell Name             When      Rng        Area     Duration
  323.          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  324.           Detect Invisibility   Both      0          All      5r/lvl
  325.           Invisibility          Both      T          1          -
  326.           Knock                 Camp      6          1/lvl      -
  327.           Mirror Image          Both      0          1        2r/lvl
  328.           Ray Of Enfeeblement   Cmbt      1+.25/lvl  1        1r/lvl
  329.           Stinking Cloud        Cmbt      3          2x2      1r/lvl
  330.           Strength              Both      T          1        6t/lvl
  331.  
  332.  
  333.  
  334.                          THIRD LEVEL MAGIC-USER SPELLS
  335.                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  336.  
  337.      Spell Name                      When      Rng      Area      Duration
  338.      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  339.      Blink                           Both      0        1          1r/lvl
  340.      Dispel Magic                    Both      12       3x3          -
  341.      Fireball                        Cmbt      10+lvl   2/3 rad      -
  342.      Haste                           Both      6        5 dia      3r+1/lvl
  343.      Hold Person                     Cmbt      12       1-4        2r/lvl
  344.      Invisibility 10' Radius         Both      T        2 dia        -
  345.      Lightning Bolt                  Cmbt      4+lvl    4,8          -
  346.      Protection From Evil 10'        Both      T        2 dia      2r/lvl
  347.      Protection From Good 10'        Both      T        2 dia      2r/lvl
  348.      Protection From Normal Missle   Both      T        1          1t/lvl
  349.      Slow                            Cmbt      9+lvl    5 dia      3r+1/lvl
  350.  
  351.  
  352.  
  353.                            LEVEL ADVANCEMENT TABLES
  354.                            ~~~~~~~~~~~~~~~~~~~~~~~~
  355.   The following charts show the amount of experience a character must earn in
  356.   order to gain a level in his character class.  The charts also list the
  357.   number of spells that a character can have memorized at one time.  Fighters
  358.   and Thieves can never memorize spells.
  359.  
  360.   Remember that all experience earned by a non-human, multi-class character is
  361.   divided by the number of classes the character has.  The experience is
  362.   divided even after the character has reached his maximum level in a
  363.   particular class.  A Human dual-class character only earns experience in his
  364.   second class.  The character cannot use the abilities of his first class
  365.   until his level in his second class exceeds his level in his first class.
  366.  
  367.  
  368.                 CLERIC
  369.                 ~~~~~~
  370.                                              Number of Clerical
  371.                                       Hit    Spells Per Level
  372.                 Level  Experience     Dice   1      2       3
  373.                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  374.                   1    0-1,500        1d8    1
  375.                   2    1,501-3,000    2d8    2
  376.                   3    3,001-6,000    3d8    2       1
  377.                   4    6,001-13,000   4d8    3       2
  378.                   5    13,001-27,500  5d8    3       3      1
  379.                   6    27,501+        6d8    3       3      2
  380.  
  381.  
  382.                            CLERIC'S BONUS SPELLS
  383.                            ~~~~~~~~~~~~~~~~~~~~~
  384.  
  385.                           Wisdom     1    2    3
  386.                           ~~~~~~~~~~~~~~~~~~~~~~~
  387.                           9-12       -    -    -
  388.                           13         +1   -    -
  389.                           14         +2   -    -
  390.                           15         +2   +1   -
  391.                           16         +2   +2   -
  392.                           17         +2   +2   +1
  393.                           18         +2   +2   +1
  394.  
  395.   Note: These bonus spells are only available when the Cleric is entitled
  396.         to spells of the applicable level.  Thus a 4th level cleric with a
  397.         Wisdom of 18 can memorize the following spells:
  398.  
  399.                                                      Number
  400.                                                     Of Spells
  401.                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  402.                                                       1  2  3
  403.                    4th level Cleric with 18 Wisdom    5  4  -
  404.  
  405.  
  406.  
  407.               MAGIC-USER
  408.               ~~~~~~~~~~
  409.                                            Number of Magic-User
  410.                                     Hit    Spells Per Level
  411.               Level  Experience     Dice   1      2       3
  412.               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  413.                 1    0-2,500        1d4    1
  414.                 2    2,501-5,000    2d4    2
  415.                 3    5,001-10,000   3d4    2       1
  416.                 4    10,001-22,500  4d4    3       2
  417.                 5    22,501-40,000  5d4    4       2      1
  418.                 6    40,001+        6d4    4       2      2
  419.  
  420.  
  421.  
  422.                      FIGHTER
  423.                      ~~~~~~~
  424.                                                    Hit
  425.                      Level     Experience          Dice
  426.                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  427.                      1         0-2,000             1d10
  428.                      2         2,001-4,000         2d10
  429.                      3         4,001-8,000         3d10
  430.                      4         8,001-18,000        4d10
  431.                      5         18,001-35,000       5d10
  432.                      6         35,001-70,000       6d10
  433.                      7         70,001-125,000      7d10
  434.                      8         125,001+            8d10
  435.  
  436.  
  437.                      PALADIN
  438.                      ~~~~~~~
  439.                                                    Hit
  440.                      Level     Experience          Dice
  441.                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  442.                      1         0-2,750             1d10
  443.                      2         2,751-5,500         2d10
  444.                      3         5,501-12,000        3d10
  445.                      4         12,001-24,000       4d10
  446.                      5         24,001-45,000       5d10
  447.                      6         45,001-95,000       6d10
  448.                      7         95,001-175,000      7d10
  449.                      8         175,001+            8d10
  450.  
  451.  
  452.                      THIEF
  453.                      ~~~~~
  454.                                                    Hit
  455.                      Level     Experience          Dice
  456.                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  457.                      1         0-1,250             1d6
  458.                      2         1,251-2,500         2d6
  459.                      3         2,501-5,000         3d6
  460.                      4         5,001-10,000        4d6
  461.                      5         10,001-20,000       5d6
  462.                      6         20,001-42,500       6d6
  463.                      7         42,501-70,000       7d6
  464.                      8         70,001+             8d6
  465.  
  466.  
  467.                      RANGER
  468.                      ~~~~~~
  469.                                                    Hit
  470.                      Level     Experience          Dice
  471.                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  472.                      1         0-2,250             2d8
  473.                      2         2,251-4,500         3d8
  474.                      3         4,501-10,000        4d8
  475.                      4         10,001-20,000       5d8
  476.                      5         20,001-40,000       6d8
  477.                      6         40,001-90,000       7d8
  478.                      7         90,001+             8d8
  479.  
  480.  
  481.